Monday, July 27, 2026

Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into engine. When in Unreal, I assembled my scenes together in the sequencer and corrected the issues that arose from that. I also dealt with other tasks that sprang up, such as extending the final shot for an extra 2 seconds or writing the 3 synopsis for the film. Lastly, I put together my slide for the presentation.

A10


B40


 C60


 C110


 Perforce


 

 

Wednesday, July 15, 2026

Common Art Sprint #5

 This week was mostly about polishing up the shots and getting them into engine. I redid a couple animations to make them better and added props in to really flesh them out. Then, I assembled each of my sequences together in Unreal.

My Shots


 Perforce


 

Wednesday, July 1, 2026

Common Art Sprint #4

 For this week, it's mostly been about splining my animations and polishing them up more. I ironed out more of the key frames and started the process of timing them out better to fit what the scenes need. Later, I uploaded the Maya files, FBX files, and MP4 files onto Perforce.

 A10

B40


C60


 C110


 Perforce



 

Wednesday, June 17, 2026

Common Art Sprint #3

 This week, I did some layout work, providing more feedback to finalize the shot sequences. I helped David with creating the Animation Guide for all the animators to use moving forward. This week was mostly spent blocking out each of my scenes, setting up the rough key poses for each of my four shots, as well as altering camera setups and shots to fit better with the newer rigs and environments. I then uploaded videos and FBXs to Perforce and Unreal.

 Block Outs

A10


 B40


 C60


 C110


 Perforce

 

Wednesday, June 3, 2026

Common Art Sprint #2

 As the newly appointed layout lead, I spent time this week looking over my group mates' sequences and suggesting changes to make sure they are in line for what we need.

Most of my time this week was spent creating 2D test footage for the yarn ball character. A lot of people, outside and inside the project, have been confused on how the yarn ball actually moves around in the film. Some thinks the yarn rolls, others think they slither. I wanted to do some 2D test animation to show how this character moves. First, I animated a scene from the storyboards, and then I animated an entirely original scene for the second one.

2D Test Footage 


 

Perforce


 

Wednesday, May 20, 2026

Common Art Sprint #1

 For my contribution to this sprint, I contributed a lot of storyboards for different sequences throughout the short film, as well as editing together and adding sound effects and music to it.

Storyboards




Animatic

As for the animatic, I edited together the first and second part of the three sections of the film. I took everyone's shots from those parts and timed them out properly for the animatic. After I got Parker's edited section as the final part, I added sound effects and music to it.


 

Perforce


 

Tuesday, April 7, 2026

Artist Interview

For my Artist Interview, I interviewed Teresa Falcone, a UCF Character Animation graduate and currently an animator at Pixar. Thank you so much, Teresa, for lending me so much of your time to talk about yourself and the industry.

 Perforce Submission


Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...